Interview with Tom Baxa, Artist on Dragon Kings

We chat with Tom Baxa this week, an avid artist on the Dragon Kings team. Tom has produced some fantastic work on numerous projects, including an illustrator for Dark Sun, Dungeons & Dragons, Magic the Gathering, World of Warcraft tcg, Shadowrun, and many more. He also has done concepts in design Film + Video Games for Van Helsing, Alien vs. Predator, Nox, and Command & Conquer.

See what Tom has to say about his work on Dragon Kings below!

Dragon Kings: Share with us a little bit about your history and what you do for a career.

Tom Baxa: I’ve been a fantasy illustrator for over 25 years working primarily in the role playing game industry. I’ve worked on countless projects including Dungeons and Dragons, Magic: the Gathering, World of Warcraft tcg, Vampire the Masquerade, Shadowrun, Earthdawn, and more. I’ve also done concept design for miniatures, video games and a few films. I’m currently focusing on some personal projects that include my being a writer as well as an artist.

Dragon Kings: What interested you most in participating on the Dragon Kings project?

Tom Baxa: Well, as most folks interested in DKs probably know, I was the primary black and white interior artist on the original Dark Sun saga for Dungeons and Dragons. Brom did the covers (and some interiors) and I did the ink drawings inside for most of the run. So when Tim Brown got in touch with me about DKs, I was pretty stoked, mainly because it gave me a chance to revisit a universe that I really enjoyed working on in the past.

Dragon Kings: What other projects are you working on now besides Dragon Kings?

Tom Baxa: I always have my hands in something, but I’m most focused on developing my own properties with a lot of verve right now. I’m creating a new branch of the BaxaArt brand called BaxaArt Academy which emphasizes art instruction and sharing art ideas and information. I’m also at the beginning stages of an illustrated horror novel (can’t say much yet).

Dragon Kings: How did making Dark Sun art affect your art for Dragon Kings?

Tom Baxa: Well after talking with Tim Brown and getting a little sense of what he has in store for Dragon Kings (it’s going to be great guys!), I understood that he wanted to carry much of the flavor of his original creation of Dark Sun into this new universe.

I did two creature paintings for DKs, so there wasn’t a ton of context from Dark Sun in them, per se, but did want things to feel desolate and gritty like the bleak desert environment prevalent in Dark Sun. I’m sure there will be more carry over as the project progresses.

Dragon Kings: Who has inspired you to keep producing art for these kinds of projects?

Tom Baxa: I’ll always have a passion for fantasy art settings and I love doing fantasy art, so it’s not hard to get me on board such a great project like Dragon Kings. I’m most inspired by other artists; and when I see a game developer that has come up with a cool universe in which the artists can play – that’s cool – I want to be a part of that.

I’m also very excited about the possibilities that crowd funding sites, like Kickstarter, are opening up for creatives like Tim and myself. I used Kickstarter to fund the printing of my art book “Blood Rituals: The Art of Tom Baxa” way back in 2010 before it was all the rage. I saw its potential then, and I see that potential growing as more people get involved with it.

Dragon Kings: You created some Magic: the Gathering cards. Tell us about those.


Krikis_COLOR_72Tom Baxa:
Magic is a great game and Wizards of the Coast has brilliantly nurtured its gaming fan base. It’s been a wonderful opportunity for me as a working illustrator to do imaginative and dark fantasy art, and get worldwide exposure.

Some of the player favorites I’ve done art for include: Lobotomy, Relentless Rats, Festering Goblin, Blighting, Maelstrom Wanderer and more.

Dragon Kings: If you could create a new Dragon Kings creature or race right now, what would that be, visually speaking?

Tom Baxa: A crusty salt ghoul that feeds only on other undead. They live under the sand and salt flats and their bodies are dead flesh infused with chunks of salt minerals and grains of sand. They can be summoned and bound by a complex magic ritual and commanded to seek out and kill those pesky undead roaming the night.

Dragon Kings: Where can budding artists go to learn more about your work and how to become an artist?

Tom Baxa: Funny you should ask, I’m about to release an ebook called “Get Work as a Fantasy Artist” packed with all kinds of great tips and insider information on how to break into the fantasy illustration market and launch a career as a fantasy artist. Anyone interested should stay tuned to www.BaxaArtAcademy.com for news about the release later this month (November 2013).

As always, my primary website www.BaxaArt.com is the main hub for everything I’ve got going on including art galleries, news about me and my new product releases, art for sale, my fiction, by blog, you name it.

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4 November

Interview with Brom, artist on Dragon Kings

We chat with Brom this week, an artist on the Dragon Kings team. Brom has produced some fantastic work on numerous projects, including illustrating on Dark Sun, Deadlands, and Magic: The Gathering. He also has worked on several video games, movies, and is an avid writer.

See what Brom has to say about his work on Dragon Kings below!

Dragon Kings: Please share with us a little bit about your history and what you do for a career.

Brom: Got my start at TSR with Dragon Kings spiritual sister, Dark Sun. Been working in games, books, video games, and film ever since. Currently creating my own line of illustrated horror novels.

Dragon Kings: What interested you most in participating on the Dragon Kings project?

Brom: A chance to revisit material similar to my earlier works.

Dragon Kings: What do you think of the music for Dragon Kings so far? Does music inspire your art?

Brom: I think the music really sets the tone, it’s like a soundtrack to the game. I draw lots of inspiration from music. Anything that drives emotion tends to seep into the work.

Dragon Kings: What or who inspires you to create such great work that’s been released so far?

Brom: I tend to find inspiration everywhere. I think that is part of what artist do. They take in what’s around them and hopefully channel it into a unique vision.

Dragon Kings: Are you a fan of Role-playing games? What is your favorite RPG, or general favorite game of all-time?

Brom: It’s been hard for me to find time to play RPG’s, as I’m always too obsessed with creating art. When I was younger I really enjoyed miniature games such as Space Hulk and Ogre.

Dragon Kings: Did you ever play D&D in the Dark Sun setting?

Brom: A couple of times. It was always a treat when some of the game designers would host a campaign and invite us artists to play.

Dragon Kings: Tell us about the inspiration for the Dragonlord cover image.

Brom: The composition is one I drew about twenty years ago and always wanted to paint. So when the chance arose I jumped at it. It was almost like collaborating with myself from twenty years ago.

If you are interested in Brom’s work, visit his website at: http://www.bromart.com

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28 October

Multi-media Dragon Kings Project Surpasses Kickstarter Funding Goal, Advances All Stretch Goals

LAS VEGAS, NV – October 24, 2013 – The Dragon Kings design team announced that it has raised enough money on Kickstarter to fund the entire multi-media project.

“Our base funding goal is met, ant that’s very exciting,” says project creator Timothy Brown. “That means this project will become a reality. We will make the World Book, the Gazetteer Book, and the Dragon Kings concept-album CD and they will all be available in April of this coming year.”

The team also announced that the first stretch goal, the ‘Black Fortress Falls’ 3-song Trilogy, is already achieved because of separate interest in the project. That means all subsequent stretch goals are advanced one position, making the 13th Age PDF Rules Supplement the next stretch goal to be achieved.

“We’re thrilled to be attracting interest in the project from so many different directions,” continues Brown. “We can’t make an official announcement just yet, but suffice to say that the project’s music has attracted separate interest that pre-funds its creation going forward. That let us advance the other more game-related stretch goals so they will be easier to achieve.”

13th Age will be published by Pelgrane Press in August 2013. According to co-designer Jonathan Tweet, “Our goal with 13th Age is to recapture the free-wheeling style of old-school gaming by creating a game with more soul and fewer technical details.” Learn more at www.pelgranepress.com.

The Dragon Kings game book will be rules agnostic. Free Pathfinder and Savage Worlds PDF rules supplement will be available upon the game’s release, giving all that game system’s rules and stats to play Dragon Kings with those systems. The 13th Age PDF rules supplement is now the next stretch goal for the Dragon Kings Kickstarter that continues through November 14, 2012.

About Dragon Kings

Dragon Kings is Timothy Brown’s ‘spiritual successor’ to his award-winning Dark Sun role-playing universe, co-designed with author Troy Denning and artist Gerald Brom for the Advanced Dungeons & Dragons game. Dragon Kings is a new fantasy game world conceived and presented in fiction, art, and music simultaneously. The project will be crowd sourced and eventually expand beyond role-playing and music into comics, video, and computer games. The product launch envisions a hardbound game book, an art-intensive album-sized world gazetteer and lyrics booklet, and a full-length progressive rock CD.

To learn more about Dragon Kings, visit http://www.dragonkingsproject.com.

Also join these communities to become involved and watch for the latest updates:

Facebook: http://www.facebook.com/dragonkingsproject
Twitter: http://www.twitter.com/thedragonkings
Google+: http://gplus.to/dragonkingsproject
YouTube: http://www.youtube.com/dragonkingsproject

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24 October

Interview with team member Alyssa Faden

Alyssa FadenWe chat with Alyssa Faden, team member on the Dragon Kings project leading the awesome cartography work you’ve seen. Here’s more about her and what she loves about Dragon Kings!

Dragon Kings: Share with us a little bit about your history and what you do for a career.

Alyssa: Well I – like a lot in the industry – have a day job as well as a passion for the gaming community. My day job is not all that exciting I am afraid, but it has taught me some very valuable skills. I am an Account Director: which basically means that I handle day-to-day relationships with a fortune 100 company. I work for a smaller company than that – quite a bit smaller! – but all of the work that we do for them is onboarded by myself and I am there to ensure that they get exactly what their business needs and that they receive a red carpet treatment.

The skillset I have honed over the years? Patience, talking to people, managing expectations, transparency, and honesty. These are invaluable skills when dealing with people and they ensure that I do not go on rampages across the internet saying inappropriate things that will only come back to haunt me in my professional capacity. It has also enabled me to provide a more professional service when it comes to my mapping commissions: understanding what my clients care about, keeping communication open and honest, and ensuring that I meet all the deadlines that  I say I am going to meet.

Dragon Kings: What or who inspires you to create such great work that?s been released so far?

Alyssa: Well I think it would be fair to say that every map I have ever saw – regardless of style, subject matter or historical period – has provided some inspiration. The simple truth is that I look at maps and immediately start evaluating lines, composition, fonts, colors, color balance, detail levels, and over style and composition. I could not have gotten to where I am and what I do without drawing from every source I seen over the decades.

Mike Schley is the cartographer i most admire. There is something about his style, his line work and his colors and textures that hit me in all kinds of good ways. I continually find myself being inspired by his work. And lastly – even though this will sound a little corny – my clients often provide the greatest inspiration. They will often come to me and ask for something incredible, something I never imagined myself drawing, and they cause me to reach and stretch into a deeper level. 

Dragon Kings: What interests you most in participating on the Dragon Kings project?

Alyssa: I’m not sure I can answer this easily, but I think if I had to start at the beginning it would have to be Dark Sun itself. The covers to Slave Tribes, the original Dragon Kings, Dark Sun boxed set, and DS1 Freedom had me hooked on the setting right from the get go. Honestly, I remember the first time I saw Freedom’s cover artwork and it had a profound effect on me that has stayed with me throughout the years. It is a simple, powerful piece that has so much story and depth within it.

So when Timothy Brown pops up and starts talking to me I am already falling out of my seat. When he mentions that he is doing a spiritual successor to Dark Sun, I’m salivating. When he announces that Brom is involved, I am whipping out my checkbook. When he asks me to be part of it? Yeeaahhhh, I’m not sure that any response other than a drooling, gibbering, “yurhspleaz!” was going to happen. Of course I wanted to be in on this! It’s iconic!

Dragon Kings: What Dragon King?s pledge level is most notable for you personally?

Alyssa: I’m thinking about jumping in as a Complete Dragon Kings Fan, but that Dragonlord of GenCon 2014 is looking mighty tempting. I’ll be at GenCon, so I’d love an excuse to have my character destroy whatever nefarious encounter Timothy has planned.

Dragon Kings: Are you a fan of Role-playing games? What is your favorite RPG?

Alyssa: *stares at the interviewer in a bemused manner*

How … how could I not be? I have grown up on roleplaying games since I was … oooh … 12 or 13. I’ve gone through Basic D&D, blue box, red box, the iterations thereafter, and countless, countless other gaming systems: Paranoia, Gangster, Bushido, Chivalry & Sorcery. I mean truly, the list goes on and on and on. I can’t name one favorite, but I can name four: Shadowrun, RuneQuest, Traveller, and Call of Cthulhu. Man, I’m probably cheating by listing out 4 like that, but how am I meant to narrow it down to just one when they have very different systems and settings? If I had to name one – just one – to take to a desert island with me, I’d probably pick any of them (and then hide the other there in the same bag).

Dragon Kings: Dragon Kings offers rules for Pathfinder and Savage worlds for sure and 13th – Age & Fate with met stretch goals. Which of these are of interest to you?

Alyssa: Pathfinder for sure, only because this is my groups chosen system at the moment so it would make it very easy to adopt and jump into, but both SW and 13th Age are appealing as they are a direction I want to go in.

Dragon Kings: If you could create your own Kickstarter campaign, what would it be about?

Alyssa: Well I already *have.* Earlier this year we launched Torn Armor: a hex-based fantasy skirmish game intended to be quick to learn, setup and play, while being fully expandable for the hardcore wargamer. We’re still fulfilling on that title, so I wouldn’t launch another before it is complete and in the hands of the backers.

If I launched on as a cartographer … well I have in mind an idea for a geomorphic dungeon and town system that players and GMs alike could use as terrain tiles, plus I have always wanted to draw truly historical cities (I semi-recently drew Dubrovnik.) I always thought that it would be a great idea to offer to draw x-amount of historical cities and have the backers decide which ones those would be. I fully anticipated Rome coming up. I thought that they could look really slick as prints, posters, and for gaming use or simply to add to a collection. Maybe one day.

Dragon Kings: How long have you been a cartographer, and what originally interested you in drawing?

Alyssa: I’ve been drawing maps since I picked up my first RPG. There were great worlds out there and I played and ran in a lot of them, but I also wanted to *create,* and creating a world means drawing maps, so I have been at it for thirty years. I only started getting into it seriously maybe about 6 years ago or so when I started showing people my old maps as a laugh … but they liked them. I started showing my others, those were just as popular, and before you know it I am drawing *for* other people. The rest is history.

Dragon Kings: How long does a complete map generally take to complete, such as the Old Countries?

Alyssa: 16-24 hours is about average, but that’s uncolored. It doesn’t matter if it is a city, an overland map or even a world: they all tend to even out to about the same time investment. Coloring increases that time of course. 

Dragon Kings: What’s the most interesting cartography project requests you’ve had so far?

Alyssa: I’ve had a few that have caused me to raise my eyebrows when first approached: a series of city maps I did for James Carpio and Urd Leviathan were a real blast. He asked me to draw cities that invoked a sense of hieroglyphics, so I ended up drawing city shapes that looked like scarab beetles, wings outstretched and all. The net result really catches the eye.

Then there was one for R Scott Taylor and his book anthology based on the city of Taux. Scott has a vision for a massive city in mind and I got to draw a very crucial part of it that was a sprawling morass of buildings built upon an old gaming stadium. Firstly I was drawing in ink, so there’s no going back, but secondly it was a shape that I’d never conceived of before, but it came out looking really good. Gygax Magazine also threw down the gauntlet when they asked me to map the progress of roleplaying games over the years to match an article in the first edition. I ended up drawing a ‘universe’ of galaxies and stars, each spreading out from a central sun that was the birth of roleplaying games. Ensuring that all the games were in there, had the correct dates, and were correctly positioned relative to each other and their distance from the center was an interesting challenge.

One day I’d like to have a print of that up on a wall somewhere. Lastly – wow I talk a lot don’t I? – I was recently commissioned by Lesser Gnome Games to “come up with the best map you have ever drawn.” Now that’s a big challenge, but it maps someone like myself sit up and take notice. We also drew it to be used as a poster, which meant drawing it at a scale I am not normally commissioned to tackle. The net result though … wow … there’s a photo somewhere of me holding it up at a print size of 42″ across and it’s a gorgeous piece. 

Dragon Kings: Are there any other cartographers you look up to when searching for inspiration?

Alyssa: Mike Schley and Herwin Wielink. Both have incredible styles, stunning details, and gorgeous coloring. Their isometric work is unparalleled.

If you would like to learn more about Alyssa and her work, visit her cartography Facebook page at: https://www.facebook.com/AlyssaFadenCartography

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21 October

Multi-media Dragon Kings Project Launches Kickstarter Crowdfunding Campaign

LAS VEGAS, NV – September 30, 2013 – The Dragon Kings design team announced today that its Kickstarter crowdfunding effort is underway.

“We’ve built up an enthusiastic audience on social media that far surpasses our initial expectations,” says project creator Timothy Brown. “It’s time to offer the project up to that audience to get their direct support.”

The Dragon Kings project is a new fantasy world being conceived and presented simultaneously in fiction, art, and music. There are three primary products being offered through the Kickstarter campaign: a hardcover World Book that describes the entire world for role-playing games, a progressive metal Dragon Kings CD concept album set in the new fantasy world, and a softcover Gazetteer art book with large format images and maps.

Secondarily, backers can select a tri-fold game screen, a unique dice set, as well as full-sized poster map of the Dragon Kings world drawn by cartographer Alyssa Faden, and a poster of the iconic project painting from artist Brom. Certain pledge levels offer autographed posters and books, and even an autograph on the CD from musical director and former Queensrÿche guitarist Mike Stone.

Pledge levels are designed to give game and music fans a wide variety of options, so they can get a mix of all items in physical or digital form, depending on their interests. Says Brown, “We want to give every fan an opportunity to pick and choose among the multi-media aspects of the project. We’ve even provided a pledge level to receive everything digitally which should be especially appealing to international backers.”

The game setting is rules agnostic, supplemented by free PDF rules sets so role-players can enjoy the Dragon Kings universe with their favorite game systems. PDR rules supplements will be made for the Pathfinder and Savage Worlds games, as well as 13th Age, Fate, Numenera and others as stretch goals.

After reaching a modest funding goal, stretch goals unlock, adding a wide variety of new digital content for backers, including additional sets of songs that continue the story on the concept CD, short stories presented as ebooks and audiobooks and written by a cadre of talented fantasy authors, new adventures and supplements for the role-playing game, as well as new PDF rules supplements for existing games. All of the unlocked stretch goal content is delivered digitally, free of charge to backers at different levels.

Dragon Kings metal miniatures sets may also be unlocked as stretch goal add-ons. Three possible six-miniature sets are planned, for adventurers, enemies, and monsters, that will be available for separate purchase.

According to Brown, “Our expectation is to carry Dragon Kings much further beyond the Kickstarter, making a continuing line of additional game, fiction, art, and musical features into the future. Eventually, we want to expand into full novels, videos, comics, and computer games, but it all starts with the setting.”

http://www.dragonkingsproject.com/kickstarter

About Dragon Kings

Dragon Kings is Timothy Brown’s ‘spiritual successor’ to his award-winning Dark Sun role-playing universe, co-designed with author Troy Denning and artist Gerald Brom for the Advanced Dungeons & Dragons game. Dragon Kings is a new fantasy game world conceived and presented in fiction, art, and music simultaneously. The project will be crowd funded and eventually expand beyond role-playing and music into comics, video, and computer games. The product launch envisions a hardbound game book, an art-intensive album-sized world gazetteer and lyrics booklet, and a full-length progressive rock CD.

To learn more about Dragon Kings, visit http://www.dragonkingsproject.com. Also join these communities to become involved and watch for the latest updates:

Facebook: http://www.facebook.com/dragonkingsproject
Twitter: http://www.twitter.com/thedragonkings
Google+: http://gplus.to/dragonkingsproject
YouTube: http://www.youtube.com/dragonkingsproject

Dragon Kings and the Dragon Kings logo are trademarks of Soldier-Spy LLC. Savage Worlds is a trademark of Pinnacle Entertainment Group. Pathfinder is a trademark of Paizo, Inc. 13th Age is a trademark of Pelgrane Press, Ltd. Fate is a trademark of Evil Hat Productions. Numenera is a trademark of Monte Cook Games, LLC. Dark Sun is a trademark of Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. Dragon Kings ©2013 Soldier-Spy LLC.

###

Press Contact
Mathew Anderson
mathew@dragonkingsproject.com

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30 September

Multi-media Dragon Kings Project Launches Kickstarter Crowdfunding Campaign

LAS VEGAS, NV – September 30, 2013 – The Dragon Kings design team announced today that its Kickstarter crowdfunding effort is underway.

“We’ve built up an enthusiastic audience on social media that far surpasses our initial expectations,” says project creator Timothy Brown. “It’s time to offer the project up to that audience to get their direct support.”

The Dragon Kings project is a new fantasy world being conceived and presented simultaneously in fiction, art, and music. There are three primary products being offered through the Kickstarter campaign: a hardcover World Book that describes the entire world for role-playing games, a progressive metal Dragon Kings CD concept album set in the new fantasy world, and a softcover Gazetteer art book with large format images and maps.

Secondarily, backers can select a tri-fold game screen, a unique dice set, as well as full-sized poster map of the Dragon Kings world drawn by cartographer Alyssa Faden, and a poster of the iconic project painting from artist Brom. Certain pledge levels offer autographed posters and books, and even an autograph on the CD from musical director and former Queensrÿche guitarist Mike Stone.

Pledge levels are designed to give game and music fans a wide variety of options, so they can get a mix of all items in physical or digital form, depending on their interests. Says Brown, “We want to give every fan an opportunity to pick and choose among the multi-media aspects of the project. We’ve even provided a pledge level to receive everything digitally which should be especially appealing to international backers.”

The game setting is rules agnostic, supplemented by free PDF rules sets so role-players can enjoy the Dragon Kings universe with their favorite game systems. PDR rules supplements will be made for the Pathfinder and Savage Worlds games, as well as 13th Age, Fate, Numenera and others as stretch goals.

After reaching a modest funding goal, stretch goals unlock, adding a wide variety of new digital content for backers, including additional sets of songs that continue the story on the concept CD, short stories presented as ebooks and audiobooks and written by a cadre of talented fantasy authors, new adventures and supplements for the role-playing game, as well as new PDF rules supplements for existing games. All of the unlocked stretch goal content is delivered digitally, free of charge to backers at different levels.

Dragon Kings metal miniatures sets may also be unlocked as stretch goal add-ons. Three possible six-miniature sets are planned, for adventurers, enemies, and monsters, that will be available for separate purchase.

According to Brown, “Our expectation is to carry Dragon Kings much further beyond the Kickstarter, making a continuing line of additional game, fiction, art, and musical features into the future. Eventually, we want to expand into full novels, videos, comics, and computer games, but it all starts with the setting.”

http://www.dragonkingsproject.com/kickstarter

About Dragon Kings

Dragon Kings is Timothy Brown’s ‘spiritual successor’ to his award-winning Dark Sun role-playing universe, co-designed with author Troy Denning and artist Gerald Brom for the Advanced Dungeons & Dragons game. Dragon Kings is a new fantasy game world conceived and presented in fiction, art, and music simultaneously. The project will be crowd funded and eventually expand beyond role-playing and music into comics, video, and computer games. The product launch envisions a hardbound game book, an art-intensive album-sized world gazetteer and lyrics booklet, and a full-length progressive rock CD.

To learn more about Dragon Kings, visit http://www.dragonkingsproject.com. Also join these communities to become involved and watch for the latest updates:

Facebook: http://www.facebook.com/dragonkingsproject
Twitter: http://www.twitter.com/thedragonkings
Google+: http://gplus.to/dragonkingsproject
YouTube: http://www.youtube.com/dragonkingsproject

Dragon Kings and the Dragon Kings logo are trademarks of Soldier-Spy LLC. Savage Worlds is a trademark of Pinnacle Entertainment Group. Pathfinder is a trademark of Paizo, Inc. 13th Age is a trademark of Pelgrane Press, Ltd. Fate is a trademark of Evil Hat Productions. Numenera is a trademark of Monte Cook Games, LLC. Dark Sun is a trademark of Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. Dragon Kings ©2013 Soldier-Spy LLC.

###

Press Contact
Mathew Anderson
mathew@dragonkingsproject.com

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30 September

Multi-media Dragon Kings Project Announces New Contributors

LAS VEGAS, NV – September 6, 2013 – The Dragon Kings design team announced today four new contributors working on the project.

“This is a large and varied project with considerable need for writing, art, and music,” says project creator Timothy Brown. “We are glad to include these additional talented contributors.”

Cartographer Diesel, a contributor to Dungeons & Dragons projects from its earliest days, has agreed to map some of Khitus’ (the world of Dragon Kings) more dangerous locales.

Brazilian game designer Ricardo Bianconi, whose most recent project is the Pistolero RPG, joins as a concept designer. “My love for Dark Sun greatly influenced my writing career,” says Bianconi. “It’s a personal pleasure to work together with (Dark Sun co-creator) Timothy Brown!”

Artist Thomas Babbey joins to add his illustrations to Dragon Kings. Two pieces have already been presented via the project’s social media. Tom currently employs this passion in his work as a freelance illustrator and concept artist, with clients including Upper Deck entertainment, Sony Online Entertainment, Fantasy Flight Games, Cryptozoic, and Square Enix Games. According to Babbey, “Dragon Kings is easily the most exciting project I have had the chance to work. It’s a perfect blend of storytelling, fantastic visual grit and passion. When put together, all these elements combine to make something that’s wholly unique and all together special.”

Guitarist Mark Stevens lends his talents to the Dragon Kings concept CD, having already contributed tracks to the song Lotus Warriors, which was released on YouTube last week. “This is some of the best music I’ve been involved with. (Dragon Kings musical director and former Queensrÿche guitarist) Mike Stone is writing some terrific songs for the project.”

Listen to the song here: http://youtu.be/mLF6klu6UQg

About Dragon Kings

Dragon Kings is Timothy Brown’s ‘spiritual successor’ to his award-winning Dark Sun role-playing universe, co-designed with author Troy Denning and artist Gerald Brom for the Advanced Dungeons & Dragons game. Dragon Kings is a new fantasy game world conceived and presented in fiction, art, and music simultaneously. The project will be crowd sourced and eventually expand beyond role-playing and music into comics, video, and computer games. The product launch envisions a hardbound game book, an art-intensive album-sized world gazetteer and lyrics booklet, and a full-length progressive rock CD.

To learn more about Dragon Kings, visit http://www.dragonkingsproject.com.

Join these communities to become involved and watch for the latest updates:

Facebook: http://www.facebook.com/dragonkingsproject
Twitter: http://www.twitter.com/thedragonkings
Google+: http://gplus.to/dragonkingsproject
YouTube: http://www.youtube.com/dragonkingsproject

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6 September

Multi-media Dragon Kings Project Announces 13th Age Role-Playing Game Compatibility

The fundraising stretch goal will bring the Dragon Kings universe to the new fantasy RPG by the lead designers of 3rd and 4th edition D&D.
 
LAS VEGAS, NV – August 8, 2013 – The Dragon Kings design team announced today that it has added a new stretch goal to its upcoming crowdfunding campaign: a PDF rules supplement compatible with the new 13th Age RPG from Rob Heinsoo and Jonathan Tweet. The fundraiser will launch on Kickstarter in September 2013.

“13th Age is an exciting new innovation in role-playing,” says project creator Timothy Brown. “My Dragon Kings universe is rife with possibilities for 13th Age’s ‘icon relationships’ and ‘one unique thing’ mechanics. Rob Heinsoo and Jonathan Tweet are masters of their craft, and I’m thrilled we’re going to make a rules supplement compatible with their game.”

Earlier this year, the EN World online community voted 13th Age “2013’s Most Anticipated RPG.” Following a series of popular demo events at conventions such as Gen Con, PAX East and PAX Prime, 13th Age was published by Pelgrane Press in August 2013. According to co-designer Jonathan Tweet, “Our goal with 13th Age is to recapture the free-wheeling style of old-school gaming by creating a game with more soul and fewer technical details.” More details are available at www.13thAge.com.

“This announcement is going to be great news for the 13th Age community.” says Pelgrane Press owner Simon Rogers. “Dark Sun took D&D and created a striking and original cocktail of system and setting, and I’m sure that Dragon Kings will live up to those high expectations and when 13th Age is added, it’ll be a potent brew.”

The Dragon Kings game book will be rules agnostic. Free Pathfinder and Savage Worlds PDF rules supplement will be available upon the game’s release, giving all that game system’s rules and stats to play Dragon Kings with those systems. The 13th Age compatible PDF rules supplement will be an early stretch goal for the Dragon Kings fundraising effort.

“Darren W. Pearce will be the 13th Age rules supplement’s lead designer,” says Brown. Pearce is a 13-year game publishing veteran, having worked on Joe Dever’s Lone Wolf and the Doctor Who RPG from Cubicle 7. He is a Dark Sun fan and has extensive experience with 13th Age having been a playtester and early supporter.

“I’ve been a huge fan of Tim’s work for a long time, especially the Dark Sun setting.” says Pearce. “Athas was one of those D&D worlds which took the mundane elements of fantasy and spun them into something truly fantastic, part Conan, part D&D and incredibly fun to play and run. Now to be involved in Dragon Kings is a dream come true – the synergy of 13th Age and Dragon Kings is a perfect one.”

Dragon Kings has already announced the participation of artists Gerald Brom,Thomas Baxa, and Thomas Denmark, as well as cartographer Alyssa Faden for its game book. Former Queensrÿche guitarist Mike Stone is writing the game world’s music, a key component of the game universe’s presentation.

About Dragon Kings
Dragon Kings is Timothy Brown’s ‘spiritual successor’ to his award-winning Dark Sun role-playing universe, co-designed with author Troy Denning and artist Gerald Brom for the Advanced Dungeons & Dragons game. Dragon Kings is a new fantasy game world conceived and presented in fiction, art, and music simultaneously. The project will be crowd sourced and eventually expand beyond role-playing and music into comics, video, and computer games. The product launch envisions a hardbound game book, an art-intensive album-sized world gazetteer and lyrics booklet, and a full-length progressive rock CD.

To learn more about Dragon Kings, visit http://www.dragonkingsproject.com. Also join these communities to become involved and watch for the latest updates:

Facebook: http://www.facebook.com/dragonkingsproject
Twitter: http://www.twitter.com/thedragonkings
Google+: http://gplus.to/dragonkingsproject
YouTube: http://www.youtube.com/dragonkingsproject

Pathfinder and the Pathfinder logo are registered trademarks of Paizo Publishing, LLC. Dark Sun, Ravenloft, Forgotten Realms, and Dungeons & Dragons are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. 13th Age is a trademark of Fire Opal Media. ©2013 Fire Opal Media.

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8 August

Renowned Fantasy Artist Thomas Denmark Joins Cadre of Talent on Multi-Media Dragon Kings World

LAS VEGAS, NV – August 1, 2013 – The Dragon Kings design team announced today that veteran fantasy artist Thomas Denmark is contributing to the new multi-media fantasy role-playing setting.

“Thomas Denmark’s work caught my eye years ago and I’ve always wanted to work with him,” says lead Dragon Kings creator Timothy Brown. “His compositions are really compelling and draw you into the scene. He brings a great new level of imagination to our world.”

“The art on Dark Sun was a huge influence on my career,” adds Thomas Denmark, “I was excited to hear Timothy Brown was developing Dragon Kings in a similar vein and honored to be included on this project.”

Thomas started his art career working on Star Wars video games for LucasArts. His interest in tabletop games lead to doing freelance art where he established the look and feel of the A Game of Thrones CCG. He also illustrated Magic: the Gathering cards, and many popular role-playing games like Dungeons & Dragons. He designed and illustrated the popular card games Dungeoneer and recently Murder of Crows. He continues to design and illustrate tabletop games on the side while working as an art director at Kabam, a leading social video games company.

Dragon Kings is a new fantasy game world conceived and presented in fiction, art, and music simultaneously. “We need quite a bit of original art to bring this new world to life,” says Brown. “I’m looking forward to sharing Thomas Denmark’s art with the fans.” Denmark is the latest artist announced on the project, along with Brom and Thomas Baxa.

About Dragon Kings
Dragon Kings is Timothy Brown’s ‘spiritual successor’ to his award-winning Dark Sun role-playing universe, co-designed with author Troy Denning and artist Gerald Brom for the Advanced Dungeons & Dragons game. Dragon Kings is a new fantasy game world conceived and presented in fiction, art, and music simultaneously. The project will be crowd sourced and eventually expand beyond role-playing and music into comics, video, and computer games. The product launch envisions a hardbound game book, an art-intensive album-sized world gazetteer and lyrics booklet, and a full-length progressive rock CD.

To learn more about Dragon Kings, visit http://www.dragonkingsproject.com.

Also join these communities to become involved and watch for the latest updates:

Facebook: http://www.facebook.com/dragonkingsproject
Twitter: http://www.twitter.com/thedragonkings
Google+: http://gplus.to/dragonkingsproject
YouTube: http://www.youtube.com/dragonkingsproject

Poster: Dragon Warrior. Category: Uncategorized. Tags: , ,
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1 August

VETERAN DESIGNER THOMAS REID TO DESIGN PATHFINDER RULES FOR DRAGON KINGS MULTI-MEDIA GAME UNIVERSE

LAS VEGAS, NV – July 25, 2013 – The Dragon Kings design team announced today that Thomas M. Reid will be the chief designer of the Pathfinder PDF rules supplement for its new role-playing game universe.

“We’ve intended all along to develop the Pathfinder rules for Dragon Kings,” says project creator Timothy Brown. “We just didn’t want to commit until we had the right designer to do the job. Now that Thomas has stepped forward, we’re excited to announce it and begin to move ahead with it. I’m a big fan of Pathfinder, and Thomas can really do this right!”

“Getting a chance to work on Dragon Kings, and in particular having the opportunity to meld it with such a well designed and popular roleplaying system like Pathfinder, is a true joy for me,” adds Thomas, who worked with Brown at Dungeons & Dragons publisher TSR, Inc. “Tim essentially gave me my start in the industry, and one of the first projects I worked on was part of the original Dark Sun line, so to be able to go back to our gaming roots together is going to be a blast. I’m really looking forward to this.”

Reid has contributed to numerous role-playing settings, including the Forgotten Realms, Ravenloft, and Planescape lines, as well as the Star Wars and Wheel of Time games. He has also written nearly two dozen novels and short stories, including Insurrection, part of the NYT-bestselling War of the Spider Queen series, and he has developed creative content for a number of computer games, including the original Baldur’s Gate and Wizard101.

The Dragon Kings game book will be rules agnostic. Pathfinder is the second announced free PDF rules supplement that will be available upon the game’s release, giving all that game system’s rules and stats to play Dragon Kings as a Pathfinder game. It was announced earlier that Pinnacle Entertainment Group’s Savage Worlds will also get its own Dragon Kings PDF rules supplement. Other rules systems will be announced soon, and some of these may be created as stretch goals during the fundraising effort.

Pathfinder is a fantasy role-playing game that was first published in 2009 by Paizo Publishing. It extends and modifies the Revised 3rd edition Advanced Dungeons & Dragons game rules published by Wizards of the Coast under the Open Game License. Pathfinder is intended to be backward-compatible with AD&D version 3.5, while addressing some of its issues.

Dragon Kings has already announced the participation of artists Gerald Brom and Thomas Baxa, as well as cartographer Alyssa Faden for its game book. Former Queensrÿche guitarist Mike Stone and computer industry producer Frank Klepacki are contributing to the game world’s music, a key component of the game universe’s presentation. Thomas M. Reid is the first role-playing game professional in addition to Brown on the project.

About Dragon Kings
Dragon Kings is Timothy Brown’s ‘spiritual successor’ to his award-winning Dark Sun role-playing universe, co-designed with author Troy Denning and artist Gerald Brom for the Advanced Dungeons & Dragons game. Dragon Kings is a new fantasy game world conceived and presented in fiction, art, and music simultaneously. The project will be crowd sourced and eventually expand beyond role-playing and music into comics, video, and computer games. The product launch envisions a hardbound game book, an art-intensive album-sized world gazetteer and lyrics booklet, and a full-length progressive rock CD.

To learn more about Dragon Kings, visit http://www.dragonkingsproject.com. Also join these communities to become involved and watch for the latest updates:

Facebook: http://www.facebook.com/dragonkingsproject
Twitter: http://www.twitter.com/thedragonkings
Google+: http://gplus.to/dragonkingsproject
YouTube: http://www.youtube.com/dragonkingsproject

###

Press Contact
Mathew Anderson
mathew@dragonkingsproject.com

Pathfinder and the Pathfinder logo are registered trademarks of Paizo Publishing, LLC. Dark Sun, Ravenloft, Forgotten Realms, and Dungeons & Dragons are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.

Poster: Dragon Warrior. Category: Uncategorized. Tags: , , , ,
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25 July